A submarine you live in
Walk its cabin, take the pilot's seat, cycle the lockout chamber to swim out. Watch its energy, its air and its hull — push past its rated depth and the ocean starts to crush it.
The game
You wake beneath the Bermuda Triangle, in an ocean enclosed by a crackling energy wall that no survey ever charted. The only way out is down.
Bermuda Triangle is a first-person underwater survival and exploration game. Every breath counts: your air runs out faster the deeper, faster and heavier you swim. Return to the surface, to your submarine, or to a bubble of air you planted on the seabed — or drown in the dark.
You are not the first to come down here. Every layer is older than the one above it, and every descent takes you deeper into the question the Triangle has been asking for centuries: what is waiting at the bottom, and why can no one leave?



The depths
From sunlit reefs to 1,600 metres down. Each layer is sealed from the next. Each one is older than the one above it.
Layer I
Warm, legible water. Every diver learns the shape of a cave mouth here, where a mistake only costs a swim back up.
Kelp forests, reef fish, and cave mouths that go further back than they should.
Layer II
Colour drains out. The reef keeps growing down here, and it grows over anything that stops moving.
The light down here does not come from the surface.
Layer III
A floor that should not be this flat, and structures on it that should not be this regular.
No sun at all. Only what glows — and whatever it shows you.
Layer IV
Past this depth the light you carry is the only light there is. The trench walls hold openings that were cut, not eroded.
Your hull's rated depth is behind you. Listen to it.
Layer V
No survey reaches here. What is down here was already here.
Dive, survive, descend
Walk its cabin, take the pilot's seat, cycle the lockout chamber to swim out. Watch its energy, its air and its hull — push past its rated depth and the ocean starts to crush it.
Air drains faster the deeper, faster and heavier you swim. Surface, reach the sub, or plant a bubble of air on the seabed and hope you find it again.
A crackling wall encloses this ocean on every side. No survey ever charted it, and nothing that crossed it came back. Whatever lets you leave, it is not up here.
Branching cave networks, sunken ships full of salvage, and shapes in the rock that no current carved.
Not everything down here is prey. Some of it follows the current, some of it follows you — and some of it is drawn to light. Sometimes the best defence is to switch off your lamp.
A full day and night cycle, reef fish that hide among the coral, drifting marine snow, and bioluminescent flora in the depths.
Media
Coming to PC
The Steam page is on its way. Wishlisting is the single best way to help a small studio — the link will live right here.
The studio
An independent game studio drawn to deep water, old mysteries and the places maps leave blank.
Our first game, Bermuda Triangle, is a descent through an ocean that should not exist — built around a single rule: the deeper you go, the older the answers get.
Contact
Press, creators, partners and players — we read everything.
contact@studiovedic.com