A submarine you live in
Walk its cabin, take the pilot's seat, cycle the lockout chamber to swim out. Watch its energy, its air and its hull — push past its rated depth and the ocean starts to crush it.
The game
You wake beneath the Bermuda Triangle, in an ocean enclosed by a crackling energy wall that no survey ever charted. The only way out is down.
Bermuda Triangle is a first-person underwater survival and exploration game. Every breath counts: your air runs out faster the deeper, faster and heavier you swim. Return to the surface, to your submarine, or to a bubble of air you planted on the seabed — or drown in the dark.
Atlanteans, Incas, something older still — every layer holds the traces of a different people who came here before you. Each gate you open takes you deeper into the question the Triangle has been asking for centuries: who built this place, and why can no one leave?



The depths
From sunlit reefs to 1,600 metres down. Each layer is walled in, each has its own builders, and each gate you open lowers you into the next.
Layer I
Warm, legible water. Every diver learns the shape of a cave mouth here, where a mistake only costs a swim back up.
Kelp forests, reef fish, coral heads and the first Atlantean chambers.
Layer II
Colour drains out. The reef keeps growing down here, and it grows over anything that stops moving — including doorways.
Overgrown pyramids, Amaru the feathered serpent, and solar drones that hunt anything that shines.
Layer III
A floor that should not be this flat, and structures on it that should not be this regular.
No sun at all. A drowned city of towers, bioluminescent flora, and things that were never fish.
Layer IV
Past this depth the light you carry is the only light there is. The trench walls hold openings that were cut, not eroded.
Your hull's rated depth is behind you. Listen to it.
Layer V
No survey reaches here. What is down here was already here.
Dive, survive, descend
Walk its cabin, take the pilot's seat, cycle the lockout chamber to swim out. Watch its energy, its air and its hull — push past its rated depth and the ocean starts to crush it.
Air drains faster the deeper, faster and heavier you swim. Surface, reach the sub, or plant a bubble of air on the seabed and hope you find it again.
Open treasure chests, lay your gold on ancient altars and take what rises from them: capacitors that open Atlantean gates and power your sub, extractors that breathe air into the sea.
Branching cave networks, sunken ships full of salvage, carved vaults and pyramids that were cut, not eroded.
Sharks, a great white, the megalodon, Amaru the feathered serpent, and solar drones that hunt anything that shines. Sometimes the best defence is to switch off your lamp.
A full day and night cycle, reef fish that hide among the coral, drifting marine snow, and bioluminescent flora in the depths.
Media
Coming to PC
The Steam page is on its way. Wishlisting is the single best way to help a small studio — the link will live right here.
The studio
An independent game studio drawn to deep water, old mysteries and the places maps leave blank.
Our first game, Bermuda Triangle, is a descent through an ocean that should not exist — built around a single rule: the deeper you go, the older the answers get.
Contact
Press, creators, partners and players — we read everything.
contact@studiovedic.com